HI, WELCOME TO

UrSherEd Worlds

Architectural Designer, Unreal Engine, and VR Developer with a focus on designing immersive virtual scenarios, environments, and experiences to tell stories in a whole new way. These virtual experiences cut across Architecture, Games, Digital Twins, Digital Storytelling, Product Configuration, and everything in between.

THE MAKING OF

The
Laah House

An interactive experience made with the powerful Unreal Engine 5. This virtual environment was created to give the client a better understanding of his home by experiencing it in Real-time and interacting with it. Included in the setup is the ability to toggle lights on/off, turn on/off taps with sound, take snapshots, turn on/off the TV, sample through the gallery of rendered views, and swap materials. Softwares used: Autodesk Revit, 3ds Max, Unreal Engine, DaVinci Resolve, Oculus.

THE MAKING OF

HOME CONFIGURATOR

This is a configurator for an apartment, it gives the client the freedom to design their apartments and sample different furniture options. Drag, and drop furniture from the menu. Move, scale, and rotate them into place. In VR mode, the client can hover over certain furniture assets and toggle various options. I was responsible for modeling the apartment in Revit, and UV unwrapping in 3ds Max. Texturing, lighting, postprocessing, rendering of still shots, and the blueprint code for the interactions was done using Unreal Engine. Works with the Oculus Quest 2. Softwares used: Autodesk Revit, 3ds Max, Unreal Engine, Oculus.

THE MAKING OF

The Apartment VR Tour

This project is basically a tour of an apartment overawed by the wooden material design and form. The interactions include picking and dropping objects, water taps, interactive light switches, interactive TV, and interactive doors. It was modeled using Revit, unwrapping in 3ds Max. The interactive TV is controlled via a remote that handles the playing, pausing, and stopping. Texturing, lighting, postprocessing, and rendering of still shots, and the blueprint code for the interactions were done using Unreal Engine. DaVinci Resolve was used to combine the image frames into video clips.

THE MAKING OF

Immersive Residential Duplex

This immersive virtual environment was designed for a residential duplex using Unreal Engine 5. You can fully walk through, interact and customize in Real-time- switch on/off lights, turn the TV on/off, on bathroom taps, open and close doors, play and watch movies in the cinema, change materials, teleport to different points of interest(POI), take measurements to know how big or small a space is, take photos using the camera and have them saved on your PC, etc. This is useful for clients to explore the apartments, make better decisions, customize their future homes and create a much richer experience of the space in a way that is far better than traditional static images and animations. This is a video of it and some of its features. Softwares used: Autodesk Revit, 3ds Max, Unreal Engine, DaVinci Resolve.

THE MAKING OF

AN INTERACTIVE STUDIO APARTMENT

This is a very basic interactive experience made with Unreal Engine 5 for a studio apartment. Navigate the scene in First person mode or VR and interact. Toggle wall, floor, and cabinet materials; switch between day and night, and interact with the TV to turn it on/off. Softwares used: Autodesk Revit, 3ds Max, Unreal Engine, DaVinci Resolve, Oculus.

THE MAKING

LUXURY VR NARRATIVE TOUR

This Masterpiece was designed by Artedrawco. I created a VR narrative tour of the project in Unreal Engine to add more life to it and truly experience its beauty and geometry. Some of the interactions included in the experience include teleportation, hovering and sliding doors, switches that can toggle lights, a slider for the day-night cycle, water taps, dragging, picking, and droppings objects. Works with the Oculus Quest 2. Softwares used: Autodesk Revit, 3ds Max, Unreal Engine, DaVinci Resolve, Oculus.

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Birmingham, United Kingdom.
Lagos, Nigeria.

© 2023 UrSheredWorlds . All rights reserved.

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